All chapters
90 chapters
Phase 1 · Programming Foundations
Phase 2 · Game Math
Phase 3 · How Computers Work
Phase 4 · Unity (primary engine)
Phase 5 · Unreal Engine (alternative)
Phase 6 · Gameplay Programming
Phase 7 · Graphics & Rendering
Phase 8 · Technical Art
Phase 9 · Animation
Phase 10 · Physics for Games
Phase 11 · Game AI
Phase 12 · UI / UX Programming
Phase 13 · Audio
Phase 14 · Networking & Live-Service
Phase 15 · Optimization & Mobile
Phase 16 · Engine Programming (deep C++, optional)
Phase 17 · Software Engineering & Production
Phase 18 · Portfolio, Career & Interview